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Mohammad Hunain
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Battlepillars key art
Mobile / Multiplayer / Strategy

Battlepillars

Freelance, 2025

A real-time tug-of-war strategy game where players command customizable, weaponized caterpillar units against opponents, with both a single-player campaign and real-time online multiplayer. Mohammad worked on the project as a freelance developer using Unity and C#.

Technologies

  • Unity
  • C#

Overview

Battlepillars is a real-time strategy game built around tug-of-war style battles, where players build out and customize armed caterpillar units to push back an opposing army, across a single-player campaign and real-time multiplayer matches.

The Challenge

Real-time tug-of-war strategy games need to feel responsive and readable in the moment, even with many customizable unit types and ongoing simultaneous battles happening on screen, while also supporting fair, low-latency online multiplayer matches.

My Role

Freelance developer on the project, building in Unity and C#.

Technical Approach

Built using Unity and C#, supporting a large roster of customizable unit types and both single-player campaign content and real-time online multiplayer matches.

Outcome

Built in 2025 and live.